Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

Monday, June 7, 2010

Technology Supported Learning

For a couple years now I have been struggling with teaching about using technology. We are a bit stuck on teaching with technology means that one has to use it in the classroom. That is not so.

As I started to develop a certificate program in Teaching with Technology I stumbled upon a website that called it Technology Supported Learning. Duh. Am I behind on the curve. They coined it and even had the same challenges I had with trying to quantify it in easy terms. Technology is about learning, not just teaching.

This is what they wrote as they progressed towards a learning model rather than a teaching model.

The name change to Technology Supported Learning & Retention (TSLR) from Technology Enhanced Instruction (TEI) better reflects the focus on student learning rather than faculty teaching - an important distinction. The Technology Enhanced Instruction (TEI) was the name of the original project groundwork done in 2003. However, as the basis for curriculum for 2008 and beyond, a more student-centered title is appropriate. It isn't about us (faculty and course designers), it is about all of us (students and instructors as learners). Interestingly, little needed to be changed beyond the title, as the students' learning was the primary focus of the course materials.


So, from now on, lets look at technology not just in the classroom but a way to promote many forms of learning that students can use on their own to increase their learning. For example, if you have students that need to use audio or video to help them grasp concepts, you don't want to take time in the class to play a video. However, if you have identified resources that students can use as an alternative to lecture or textbook, students can access these on their own. Your part is to make them aware of resources that provide accurate information. Or, you can make Second Life or other social network available to them so that they may have more contact with you and with their fellow students.

Wednesday, March 17, 2010

Give Faculty a Break on Technology

UT Systems bought land on Second Life for all the UT colleges. SL is the largest of the virtual worlds. We have been getting ready to have faculty use it for teaching however we are having challenges. (We don't say problems in PC educational writing. We are challenged; not defeated.)

"what are the challenges?" You ask. There are plenty. However some of us veteran folks could easily just rerun the conversations of the mid 1990's about the Internet.

1. The pornographers are on with a vengeance.
2. Computers are too slow.
3. The learning curve is high but zooms down.
4. Students don't have the right computers.
5. People over 30 won't get on.

Sound familiar? I remember interviewing a librarian in 2000 who said most of her time was spent making sure students were not accessing porno sights. She was exhausted running around in a computer room of 50 computers.

But you know, we figured it all out.

But lets look at what we learned from the introduction of the Internet that will help us as new technologies come in.

1. The pornographers need to be put in their own section. Check.
2. Some computers are too slow, but in a year or so they will begin to match each other...better software and computers better designed for virtual worlds.
3. Develop patience and organize the early adopters to become mentors to the next group.
4. Make sure open labs have some computers students can use that have the software. And, no matter what, the industry will be like hot dog buns and hot dogs; made so you always have to buy more to try and even things out.
5. That is a laugh.

At UTB/TSC we are building a support system for new adopters in technology and those that want to experiment (do research) with new methodologies and tools for learning. SL is just one product that shows promise for learning.

I also remember the bets that were if Amazon could make it. "Who would buy a book on line over going to the neighborhood book store?" And E-bay. "Who would buy something on line when they could go to their local store and see it before they purchased it?" Soothsayers obviously never tried to get a copy of SL Scripts or Cincinnati Chili at their neighborhood shops.

Now for those that say Second Life will never catch on should remember what was said about talkies. "Who would ever want to watch a movie and hear the talk at the same time?

Meanwhile here is an interesting article. Let Faculty Off the Hook